![]() I was surprised to find that they still make joysticks. ![]() ![]() There are many star systems this one has my name on it. Elite: Dangerous begs for a joystick with lots of buttons, because it aims for a kind of invented verisimilitude. In the real future of the year 3300 space flight will be automated, but in Elite: Dangerous your ship has a tonne of controls. It's a bit like X-Wing, in that you have to balance power between your shields, thrusters, and weapons, and furthermore you have to navigate, speak with traffic control, operate the scoops, assign fire groups etc. With a game like Elite: Dangerous the developers have to strike a balance between Top Trumps-style gameplay - where memorisation of arcane rules and the accumulation of top equipment wins the day - with pilot skill, which is a great leveller as a player-vs-player game Elite: Dangerous leans in the former direction. You can play the game in "open" mode, which has a mixture of non-player spaceships and other human beings you can also play it in "solo" mode, which only has non-player spaceships, albeit that you still have to be connected to the internet. You can swap between the two modes freely. FRONTIER ELITE 2 VS WING COMMANDER PRIVATEER FREE.FRONTIER ELITE 2 VS WING COMMANDER PRIVATEER SERIES.FRONTIER ELITE 2 VS WING COMMANDER PRIVATEER PC.
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